Professor fizzwizzle wikipedia12/15/2023 After escaping certain doom, you find the very FLASK you have been questing for. You start at the most noblest of places: a dungeon cell. Made by Videlectrix, Homestar Runner's fictional software design company, Dungeonman 3 sports "state-of-the-art amber monochrome visuals" (circa 1980), real-time simulated medieval English text, a parser that talks back to you, and enough mocked adventure game cliches to fill your beer stein twice full. Thy Dungeonman 3: Behold Thy Graphics! is a parody of the old 5¼-inch floppy text and graphic adventure games. If you have a game you want to promote or just want to find some good casual games to play, is your new best friend. It's an excellent service for developers and gamers alike, plus it's free to use. GameTrove has over 100 downloadable games at the moment and is growing quickly. I also found a few games I had never heard of and now quite like, so it's an excellent resource for finding hidden gems of entertainment. I just love clicking that little green arrow when I like a game. There's everything from shooters to puzzlers to titles for kids. I had a lot of fun just browsing through the many varied titles on the site. The site functions much like digg and allows you to rate and comment on games that developers have added to the database. Scroll through the pages and see what catches your eye, or sort the games by genre, platform, price, popularity and more. It pulls together screenshots, demos, game summaries and more into one easy to use site. GameTrove is an online portal for independent and casual computer games. Think of this as the best parts of "Alice in Wonderland," "The Da Vinci Code," William Gibson's "Pattern Recognition," Michael Douglas' "The Game," and Kit Williams' "Masquerade" all mixed into a globe-spanning and highly interactive mystery/conspiracy/adventure story. New events surface via the various websites every three to four days, leaving plenty of downtime in between puzzles to push this into "casual" game territory.Īll of this, however, cannot do justice to the elegant complexity of the game itself. Just recently a podcast was added for those on the go. At the official website, you'll find a series of slides introducing you to everything, followed by a series of links to summaries of the events so far in Perplex City. On a similar scale, one of the tougher puzzle card is being solved via a distributed cracking network (like ) hosted at with over 1500 computers working towards a solution right now.Įven though the game has been underway for a little less than a year, catching up has been made relatively easy. To give you an idea of the size of the game, the London event ended with a mole escaping by helicopter and Morse code being flashed across the Thames. Live events, as well, including a scavenger hunt in London and a puzzle competition in New York City, have already occurred. Over the course of their investigation so far, Cube Hunters have found a variety of websites, such as sites for Perplexian record companies, newspapers, and personal blogs, each unlocking new mysteries to be investigated and puzzles to be solved. Though these cards will familiarize you with Perplexians and their city (not to mention they're ridiculously fun), the real substance of the game is spread across a series of in-game websites. To publicize their plight, the Perplexians have been working with Mind Candy to release puzzle cards, available both online and at comics/gaming stores. The reward for finding the Cube? $200,000. The leading members of The Perplex City Academy tasked with retrieving the Cube have made contact with a company named Mind Candy and are using them to enlist the help of anyone and everyone on Earth in the hunt. An item of great importance to the citizens of Perplex City, the Receda Cube, has been stolen and somehow smuggled to Earth. But if all of this history doesn't catch your eye, perhaps the $200,000 cash prize will? Starting last year, however, Mind Candy Design made the first concerted effort to break the mold: an entirely self-sufficient yet wide-ranging ARG named Perplex City. For the better part of these past five years, ARGs have fallen into two categories: large, corporate-sponsored advertising campaigns (I Love Bees, The Art of the Heist) or smaller, player-run games (Metacortechs, Orbital Colony). While not exactly a part of the everyday vernacular yet, they have been steadily gaining greater visibility. In the five years following the conclusion of The Beast, Alternate Reality Games (ARGs) have arguably broken into the mainstream.
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